Monday, 31 December 2012

Album Ratings for 2012

A Happy New Year...'s eve! As the final post of 2012; here's my rundown of every album/EP/B-side compilation I had the pleasure/displeasure of listening to throughout 2012. Some have already been reviewed (which have a hyperlink), but the vast majority will likely never be completed.

So yeah, have an awesome start to 2013 and see you soon!

Sunday, 23 December 2012

Resident Evil 6 Review



We’re stuck in a cabin, somewhere in Eastern Europe; a blizzard causes the wooden shack to creek and ache. The fireplace roars and offers momentary comfort from the constant reminder of isolation. A bookcase blocks the only door with a few cabinets and one of the two tables blocking the ridiculous amount of windows for such a small confinement.

She’s telling me something about the G-Virus and again, how I’m their only hope. I’m struggling to take everything in. We’ve barely survived a gun battle back in the city, where thirty foot giants rampaged through a small district and killed, five, maybe six men

Then to top it all off, the big guy, yes, that big guy, has chased us for the past day, going as far to hitch a ride and, subsequently crash several planes, killing anyone stupid or slow enough to stand in his way.

But still, the momentary pause is needed; it’s the first time in hours we’ve been able to take a breather, although deep down, we know it can’t last.

And it doesn’t.

Monday, 17 December 2012

Assassin's Creed 3 Review



Something has been wrong with Assassin’s Creed for too long. I couldn’t quite put my finger on what, but it was definitely something. It certainly wasn’t what plagued the first game; a glorified tech demo with linear mission structures paired with a somewhat interesting story.

It certainly wasn’t its sequel which improved on virtually everything in the original, replacing linearity with spontaneity, creating a protagonist players would want to see grow and develop.

You could say it’s partially down to Brotherhood; ACII’s sequel entering the fray a year later, beginning a trend of perhaps milking the franchise a bit too much. Sure, it added a leadership mechanic, a chance to watch Ezio develop a guild of Assassin’s to liberate Renaissance Rome and continuing on from the cliffhanger ending from the previous game.

No, Brotherhood did indeed add a certain component that not only stuck with Revelations; ACII’s second sequel which not only completed Ezio’s story, but added a completely unnecessary multiplayer mode, but also appeared in the recently released Assassin’s Creed III.