It certainly wasn’t its sequel which improved on virtually everything in the original, replacing linearity with spontaneity, creating a protagonist players would want to see grow and develop.
You could say it’s partially down to Brotherhood; ACII’s sequel entering the fray a year later, beginning a trend of perhaps milking the franchise a bit too much. Sure, it added a leadership mechanic, a chance to watch Ezio develop a guild of Assassin’s to liberate Renaissance Rome and continuing on from the cliffhanger ending from the previous game.
No, Brotherhood did indeed add a certain component that not only stuck with Revelations; ACII’s second sequel which not only completed Ezio’s story, but added a completely unnecessary multiplayer mode, but also appeared in the recently released Assassin’s Creed III.
You could say it’s partially down to Brotherhood; ACII’s sequel entering the fray a year later, beginning a trend of perhaps milking the franchise a bit too much. Sure, it added a leadership mechanic, a chance to watch Ezio develop a guild of Assassin’s to liberate Renaissance Rome and continuing on from the cliffhanger ending from the previous game.
No, Brotherhood did indeed add a certain component that not only stuck with Revelations; ACII’s second sequel which not only completed Ezio’s story, but added a completely unnecessary multiplayer mode, but also appeared in the recently released Assassin’s Creed III.